Every child in the group is a drawing machine and the mentor is his programmer. The programmer gives instructions and the children draw lines in an empty template until the result is an image that matches the template of the mentor. All results are then compared with the template and discussed.
The children learn how to formulate precise instructions in such a way that a desired result can be achieved. By comparing and correcting any mistakes, they learn to proceed methodically and to look for and correct deviations step by step.
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