The hungry school of fish

Group size
10–20 children
Age
4–9 years
Duration
60 minutes
Preparation
20 minutes
Supervision
difficulty
Room
Gym or other large area
Download
Workshop

The hungry school of fish

SHORT DESCRIPTION

In this exercise, the children learn what a swarm is and how it can move in spite of many individual animals as a whole. First, the mentor shows them pictures and/or video material on the subject. Then the children follow a swarm by following certain rules to get to the feeding place and avoid enemies.

Goal

Here, children experience the basic principles of object-oriented programming and the interaction of individual programs. They playfully learn how to tackle a big problem in small parts, to recognize patterns and to predict a result.

MATERIAL

  1. Playing device with quiet music (meditation music)
  2. Laptop for the presentation of the picture or video material
  3. Open videos from link list to laptop
  4. Printouts Appendix
  5. adhesive tapes
  6. Video camera (optional)
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